pinnet

originlist


breeze

custom item use

(wind charges) (cooldown 25 seconds) left click to push players away in a gust of wind

debuff

slower in water and lava

passive

take no fall damage

double jump

every 8 seconds

shifting in the air

dashes you in the direction your looking

if you slam into the ground

deals 3 and a half hearts and 20 dura knocking them back 10 second cooldown

ability1 glide

taggable elytra press ability key to toggle the elytra 20 elytra bar every second when flying with it (2 elytra bar points a second 100 max elytra bar)

ability2 super jump

when using the ability you launch into the air falling down and critting someone deals 4x more damage kind of like a mace uses 100 super jump points (2 super jump points per second max 100)


earthling

custom item use

(amethyst shard) (cooldown 20 seconds) right clicking the shard will double jump you into the air

debuff

move 5'/. slower

passive

takes 5 '/. less damage

ability1 rock solid

turn into stone taking no damage but also cant move you can heal (rock solid cooldown 1m and 30 seconds)

ability2 earth launch

pushes you up in the sky with rocks (cooldown 1m)


shulker

takes 50 seconds to fill up the mana

custom item use

(shulker shells) (cooldown 40 seconds) right clicking a shulker shell gives you res 5 for 3 seconds

debuff

every 10 hits taken you hide in your shell not being able to move you can eat and look around duration 2 seconds

passive

open a shulker like inventory

ability1 gravity jump

pushes you up in the air (30 seconds)

ability2 pull this

ability pulls all near by player and entity to you hovering above you so you can crit them out (10 mana a second)


sculk

custom item use

(recovery compass) (cooldown 30 seconds) right clicking the compass creates a warden blast type area around you knocking other entity's back

debuff

slow when in light

passive

if player make sound near you they get glowing (within 10 blocks)

ability1

energy burst a burst of energy dealing 2 hearts (30 seconds cooldown)

ability2

grab using this ability makes it so you grab near by entity's holding them Infront of you so you can hit them (duration 10 seconds mana 100 max mana 100)


vampire

takes 50 seconds to fill the blood mana

custom item use

(arrows) (every 20'/. chance) shoots a blood explosion just a fire work (:

debuff

2x damage

passive

gain 4 extra hearts regen 1 and every 10 hits heal 2 hearts

ability1 blood thrust

thrust yourself in the direction your looking (uses half the blood mana)

ability2 blood daggers

throw a volley of daggers dealing 1 and a half hearts also dealing 10 durability to all armor(uses half the blood mana)


stray

custom item use

when on ice or any snowy blocks move 2x faster

passive

crossbows deal 1+ damage frosts them and reloads 1.5x faster

debuff

takes 2x damage from fire

passive

all arrows shot from you apply slowness 2 for 10 seconds

ability1

frost spike a spike of ice launching players around you 5 blocks and freeze them (cooldown 40 seconds)

ability2

ice chain players within 5 blocks cant move jump or look around (cooldown 1m)


inferno

doesn't take fire damage inf fire ress

custom item use

(fire work star) (cooldown 20 seconds) create a fire work at your feet not damaging you but others around you

debuff

takes damage in water

passive

when on fire gain regen 4 and haste 2

ability1 inferno skip

when using this ability launches yourself up getting you out of a bad situation (cooldown 12 seconds)

ability2 blazing punch

when using this ability knocks players within 5 blocks away (cooldown 20 seconds)


have questions? contact me!